Director of Halo Franchise, Frank O'Connor, May Have Left Microsoft

What you need to know

  • Franck O'Connor, creative director of the Halo franchise, may have left Microsoft after working on the series for almost 20 years.
  • O'Connor's LinkedIn suggests that he no longer works with Microsoft and 343 Industries on Halo, although this has not been officially confirmed.
  • O'Connor has been involved with Halo since 2004, working with Bungie before joining Microsoft in 2008.
  • As creative director of the franchise, O'Connor has contributed to the "creative, narrative, and story development aspects" of many Halo projects.

Franck O'Connor, the creative director of the Halo franchise, Xbox's flagship shooting series, may have left Microsoft after working on the series for almost 20 years.

O'Connor's LinkedIn page (opens in a new tab) has been updated with an end date of April 2023 for his tenure as creative director of the Halo franchise, as well as a new role in "NA." While there has been no official confirmation of O'Connor's departure, these changes suggest that he may have left his position.

O'Connor has contributed to Halo since 2004, first creating Bungie’s weekly update that began during the development of Halo 2. He stayed with Bungie until the developer moved to work full-time on new IP Destiny, choosing to join Microsoft and work with its new studio, 343 Industries, in 2008. He then became the franchise's creative director and worked on the "creative, narrative, and story development aspects" of various Halo projects such as games, novels, and most recently, the Halo television series on Paramount Plus.

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